Selected papers relating to time or fiction:
2019
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'Players, Characters, and the Gamer's Dilemma', Journal of Aesthetics and Art Criticism (2019), 77: 133-143 (Bourne and Caddick Bourne)
2018
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'Personification without Impossible Content', British Journal of Aesthetics (2018), 58: 165-179 (Bourne and Caddick Bourne) [abstract]
2017
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'Explanation and Quasi-Miracles in Narrative Understanding: The Case of Poetic Justice' dialectica (2017), 71: 563-579 (Bourne and Caddick Bourne) [abstract]
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‘The Art of Time Travel: A Bigger Picture’, Special Issue of Manuscrito: Time and Reality II (2017) 40: 281-287 (Bourne and Caddick Bourne) [abstract]
2016
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‘The Art of Time Travel: An “Insoluble” Problem Solved’, Special Issue of Manuscrito: Time and Reality I (2016) 39: 305-313 (Bourne and Caddick Bourne) [abstract]
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‘Narrative Normativity: Four Routes to Redemption’, in Z.Hadromi-Allouche & A.Larkin (eds.) Fall Narratives (Routledge, 2016), 215-226 (Bourne and Caddick Bourne) [abstract]
2014
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‘ZAMM and the Art of Philosophical Fiction’, Special Issue on Zen and the Art of Motorcycle Maintenance, A Retrospective Roundtable, Forty Years Down the Road, International Journal of Motorcycle Studies, 10: Fall 2014 (Bourne and Caddick Bourne) [abstract]
2013
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‘Fictional Branching Time?’, in A.Iacona & F.Correia (eds.) Around the Tree: Semantic and Metaphysical Issues Concerning Branching and the Open Future (Springer: Synthese library no.361) (2013), 81-94. (Bourne and Caddick Bourne) (see Chapter 5 of Time in Fiction)
2011
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‘Fatalism and the Future’, in C. Callender (ed.) The Oxford Handbook of Philosophy of Time (Oxford: Oxford University Press, 2011) (Bourne)
2007
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‘Numerical Quantification and Temporal Intervals: A Span-er in the Works for Presentism?’, Logique et Analyse (Special Edition on the 50th Anniversary of Arthur Prior's Time and Modality) (Volume 50, No.199, 2007), 303-316 (Bourne) [abstract]
2006
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'A Theory of Presentism', Canadian Journal of Philosophy (2006) 36: 1-23 (Bourne) (See Chapter 2 of A Future for Presentism)
2004
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'Future Contingents, Non-Contradiction and the Law of Excluded Middle Muddle', Analysis (2004) 64: 122-128 (Bourne) (See Chapter 3 of A Future for Presentism)
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'Becoming Inflated', British Journal for the Philosophy of Science (2004) 55: 107-119 (Bourne) (See Chapter 7 of A Future for Presentism)
2002
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'When am I? A Tense Time for Some Tense Theorists?', Australasian Journal of Philosophy, (2002) 80: 359-371 (Bourne) (See Chapter 1 of A Future for Presentism)
Players, Characters, and the Gamer's Dilemma
By Bourne & Caddick Bourne
Is there any difference between playing videogames in which the player’s character commits murder and videogames in which the player’s character commits paedophilic acts? Morgan Luck’s ‘Gamer’s Dilemma’ has established this question as a puzzle concerning notions of permissibility and harm. We propose that a fruitful alternative way to approach the question is through an account of aesthetic engagement. We develop an alternative to the dominant account of the relationship between players and the actions of their characters, and argue that the ethical difference between so-called ‘virtual murder’ and ‘virtual paedophilia’ is to be understood in terms of the fiction-making resources available to players. We propose that the relevant considerations for potential players to navigate concern: (1) attempting to make certain characters intelligible, and (2) using aspects of oneself as resources for homomorphic representation.
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